Games on Elysium

Eleven games, zero live, and one stress test of 129,735 transactions from 232 wallets.

Projects
16 projects
Contracts
172 tracked contracts
Testnet11Announced3Pending review2

232 wallets have sent 129,735 transactions to Clash for Elysium — about 559 each. That is what a testnet looks like when a game is being hammered by a test group rather than played by a market. It is also the widest transaction gap in the directory. Eleven games and not one is live: seven are on testnet, two pending review and two announced.

Frog Flip is the closest thing to organic reach here (9,930 wallets, 82,741 transactions), and PurrCade and Tilt sit in the low thousands. ELYSA.FUN is the exception in the other direction: modest traffic, but 29 contracts deployed, more than any other game.

Games account for 111 of the 550 contract addresses we track, second only to launchpads. That fits: a game ships many small contracts — items, rounds, rewards — where a DEX ships a few.

The gap between transactions per wallet is the thing to watch. When one of these reports more wallets than Clash and the same transaction count, the stress tests will be over and the players will have arrived.

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